Rohil Aniruth is a writer & narrative designer, covering the intersections of technology, entertainment, identity & social interaction. Rohil is originally from Cape Town, South Africa. Currently based in New York (can relocate).
Rohil has a BFA in Design & Technology from Parsons School of Design. (Honors Student + Dean’s List).
Rohil wrote the Simple Machine video game, Infinite Jonathans. He has also written articles for Hyperallergic, HuffPost, CollegeHumor, and other popular online publications. See published works below.
Rohil’s work has been featured in Hypebeast & The New York Times. (See all press here).
Available for freelance / contract. firstname.lastname@example.org
Infinite Jonathans (mobile game)
Players experience every possible occurrence of Jonathan in the universe by voting on his life choices. The project is comedic, absurd and revels in its existential dread.
Rick & Morty, Florence, Bojack Horseman
My role as a narrative designer on Infinite Jonathans…
Develop the overall narrative direction / voice of the project (the tone and humor).
Conceive and write the game’s stories, characters & events.
Plotting/mapping a branching narrative. (Choices impact Jonathan’s journey, we needed to ensure plot still made sense, and stories connected together).
Writing flavor text & game dialogue.
Working with a back-end client to implement stories. (Minor management of back-end client made in JSON).
Working with illustration team to direct congruence between writing & visuals.
Working & leading a writer’s a room.
Infinite Jonathans was shown at PAX EAST 2019 in Boston.
Infinite Jonathans (card game)
Physical card game.
Infinite Jonathans was also adapted into a card game. Players race to collect “Jonathans”, each Jonathan is weighted by a point-system. Most points by the end of the round wins.
Cards Against Humanity.
My role on Infinite Jonathans card game adaptation…
Curating moments & characters from the video game to appear as cards.
Writing flavor text.
Working with illustration team to direct congruence video game & card game.
For Hyper, I’ve covered tech journalism.
The Huffington Post / Outspeak
For Huff, I’ve covered social commentary, sex & dating, student lifestyle, tech and music journalism.
For Elite, I’ve covered sex & dating.
For CH, I’ve covered observational and video game humor.
For TC, I’ve covered social commentary.